/* * COPYRIGHT * * pcb-rnd, interactive printed circuit board design * (this file is based on PCB, interactive printed circuit board design) * Copyright (C) 1994,1995,1996 Thomas Nau * Copyright (C) 2004 harry eaton * Copyright (C) 2016..2018 Tibor 'Igor2' Palinkas * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * Contact: * Project page: http://repo.hu/projects/pcb-rnd * lead developer: http://repo.hu/projects/pcb-rnd/contact.html * mailing list: pcb-rnd (at) list.repo.hu (send "subscribe") * */ #include "config.h" #include #include "polygon.h" #include "obj_poly.h" #include static rnd_coord_t *fc_x = NULL, *fc_y = NULL; static size_t fc_alloced = 0; /* call this before the loop */ #define vert_opt_begin() \ { \ rnd_coord_t last_x, last_y, this_x, this_y, next_x, next_y, mindist; \ last_x = pl->head->point[0]; \ last_y = pl->head->point[1]; \ v = pl->head->next; \ mindist = rnd_render->coord_per_pix * 2; \ /* call this before drawing the next vertex */ #define vert_opt_loop1(v, force, skip_stmt) \ this_x = v->point[0]; \ this_y = v->point[1]; \ if ((!force) && (RND_ABS(this_x - last_x) < mindist) && (RND_ABS(this_y - last_y) < mindist)) { \ next_x = v->next->point[0]; \ next_y = v->next->point[1]; \ if ((RND_ABS(this_x - next_x) < mindist) && (RND_ABS(this_y - next_y) < mindist)) \ { skip_stmt; } \ } \ /* call this after drawing the next vertex */ #define vert_opt_loop2() \ last_x = this_x; \ last_y = this_y; \ /* call this after the loop */ #define vert_opt_end() \ } static void fill_contour(rnd_hid_gc_t gc, rnd_pline_t * pl) { size_t n, i = 0; rnd_vnode_t *v; int first = 1; n = pl->Count; if (n > fc_alloced) { free(fc_x); free(fc_y); fc_x = (rnd_coord_t *) malloc(n * sizeof(rnd_coord_t)); fc_y = (rnd_coord_t *) malloc(n * sizeof(rnd_coord_t)); fc_alloced = n; } vert_opt_begin(); do { vert_opt_loop1(v, first, continue); if (rnd_render->gui) first = 0; /* if gui, turn on optimization and start to omit vertices */ fc_x[i] = this_x; fc_y[i++] = this_y; vert_opt_loop2(); } while ((v = v->next) != pl->head->next); if (i < 3) { rnd_hid_set_line_width(gc, RND_MM_TO_COORD(0.01)); rnd_hid_set_line_cap(gc, rnd_cap_round); rnd_render->draw_line(gc, last_x, last_y, this_x, this_y); } else rnd_render->fill_polygon(gc, i, fc_x, fc_y); vert_opt_end(); } static void thindraw_contour(rnd_hid_gc_t gc, rnd_pline_t * pl) { rnd_vnode_t *v; rnd_hid_set_line_width(gc, 0); rnd_hid_set_line_cap(gc, rnd_cap_round); /* If the contour is round, use an arc drawing routine. */ if (pl->is_round) { rnd_render->draw_arc(gc, pl->cx, pl->cy, pl->radius, pl->radius, 0, 360); return; } /* Need at least two points in the contour */ if (pl->head->next == NULL) return; vert_opt_begin(); do { vert_opt_loop1(v, 0, continue); rnd_render->draw_line(gc, last_x, last_y, this_x, this_y); vert_opt_loop2(); } while ((v = v->next) != pl->head->next); vert_opt_end(); } static void fill_contour_cb(rnd_pline_t * pl, void *user_data) { rnd_hid_gc_t gc = (rnd_hid_gc_t) user_data; rnd_pline_t *local_pl = pl; fill_contour(gc, pl); rnd_poly_contours_free(&local_pl); } #if PCB_WANT_POLYBOOL #include typedef struct fill_ctx_s { long used; rnd_hid_gc_t gc; rnd_coord_t mindist; } fill_ctx_t; static void fill_begin_pline(pa_dic_ctx_t *ctx) { fill_ctx_t *fc = ctx->user_data; fc->used = 0; } static void fill_append_coord(pa_dic_ctx_t *ctx, rnd_coord_t x, rnd_coord_t y) { fill_ctx_t *fc = ctx->user_data; if (rnd_render->gui && (fc->used > 3)) { rnd_coord_t last2x = fc_x[fc->used-2], last2y = fc_y[fc->used-2]; rnd_coord_t last1x = fc_x[fc->used-1], last1y = fc_y[fc->used-2]; /* optimization: take the last two points and the current one: last2 -- last1 -- x;y If last1 is too close to both last2 and x;y then overwrite last1 with x;y (so there are less points drawn in crowded situations) */ if ((RND_ABS(last2x - last1x) < fc->mindist) && (RND_ABS(last2y - last1y) < fc->mindist)) { if ((RND_ABS(x - last1x) < fc->mindist) && (RND_ABS(y - last1y) < fc->mindist)) { fc->used--; } } } if (fc->used >= fc_alloced) { fc_alloced = fc->used + 1024; fc_x = realloc(fc_x, fc_alloced * sizeof(rnd_coord_t)); fc_y = realloc(fc_y, fc_alloced * sizeof(rnd_coord_t)); } fc_x[fc->used] = x; fc_y[fc->used] = y; fc->used++; } static void fill_end_pline(pa_dic_ctx_t *ctx) { fill_ctx_t *fc = ctx->user_data; rnd_render->fill_polygon(fc->gc, fc->used, fc_x, fc_y); } static void fill_clipped_contour(rnd_hid_gc_t gc, rnd_pline_t *pl, const rnd_box_t * clip_box) { static pa_dic_ctx_t ctx = {0}; fill_ctx_t fc; /* Optimization: the polygon has no holes; if it is smaller than the clip_box, it is safe to draw directly */ if ((clip_box->X1 <= pl->xmin) && (clip_box->X2 >= pl->xmax) && (clip_box->Y1 <= pl->ymin) && (clip_box->Y2 >= pl->ymax)) { fill_contour(gc, pl); return; } ctx.clip = *clip_box; ctx.begin_pline = fill_begin_pline; ctx.append_coord = fill_append_coord; ctx.end_pline = fill_end_pline; ctx.user_data = &fc; fc.gc = gc; fc.used = 0; fc.mindist = rnd_render->coord_per_pix * 2; rnd_pline_solid_clip_box_emit(&ctx, pl); } #else static void fill_clipped_contour(rnd_hid_gc_t gc, rnd_pline_t * pl, const rnd_box_t * clip_box) { rnd_pline_t *pl_copy; rnd_polyarea_t *clip_poly; rnd_polyarea_t *piece_poly; rnd_polyarea_t *clipped_pieces; rnd_polyarea_t *draw_piece; int x; /* Optimization: the polygon has no holes; if it is smaller than the clip_box, it is safe to draw directly */ if ((clip_box->X1 <= pl->xmin) && (clip_box->X2 >= pl->xmax) && (clip_box->Y1 <= pl->ymin) && (clip_box->Y2 >= pl->ymax)) { fill_contour(gc, pl); return; } clip_poly = rnd_poly_from_rect(clip_box->X1, clip_box->X2, clip_box->Y1, clip_box->Y2); rnd_poly_contour_copy(&pl_copy, pl); piece_poly = rnd_polyarea_create(); rnd_polyarea_contour_include(piece_poly, pl_copy); x = rnd_polyarea_boolean_free(piece_poly, clip_poly, &clipped_pieces, RND_PBO_ISECT); if (x != rnd_err_ok || clipped_pieces == NULL) return; draw_piece = clipped_pieces; do { /* NB: The polygon won't have any holes in it */ fill_contour(gc, draw_piece->contours); } while ((draw_piece = draw_piece->f) != clipped_pieces); rnd_polyarea_free(&clipped_pieces); } #endif /* If at least 50% of the bounding box of the polygon is on the screen, * lets compute the complete no-holes polygon. */ #define BOUNDS_INSIDE_CLIP_THRESHOLD 0.5 static int should_compute_no_holes(pcb_poly_t * poly, const rnd_box_t * clip_box) { rnd_coord_t x1, x2, y1, y2; double poly_bounding_area; double clipped_poly_area; /* If there is no passed clip box, compute the whole thing */ if (clip_box == NULL) return 1; x1 = MAX(poly->BoundingBox.X1, clip_box->X1); x2 = MIN(poly->BoundingBox.X2, clip_box->X2); y1 = MAX(poly->BoundingBox.Y1, clip_box->Y1); y2 = MIN(poly->BoundingBox.Y2, clip_box->Y2); /* Check if the polygon is outside the clip box */ if ((x2 <= x1) || (y2 <= y1)) return 0; poly_bounding_area = (double) (poly->BoundingBox.X2 - poly->BoundingBox.X1) * (double) (poly->BoundingBox.Y2 - poly->BoundingBox.Y1); clipped_poly_area = (double) (x2 - x1) * (double) (y2 - y1); if (clipped_poly_area / poly_bounding_area >= BOUNDS_INSIDE_CLIP_THRESHOLD) return 1; return 0; } #undef BOUNDS_INSIDE_CLIP_THRESHOLD static void pcb_dhlp_fill_pcb_polygon(rnd_hid_gc_t gc, pcb_poly_t * poly, const rnd_box_t * clip_box) { if (!poly->NoHolesValid) { /* If enough of the polygon is on-screen, compute the entire * NoHoles version and cache it for later rendering, otherwise * just compute what we need to render now. */ if (should_compute_no_holes(poly, clip_box)) pcb_poly_compute_no_holes(poly); else pcb_poly_no_holes_dicer(poly, clip_box, fill_contour_cb, gc); } if (poly->NoHolesValid && poly->NoHoles) { rnd_pline_t *pl; for (pl = poly->NoHoles; pl != NULL; pl = pl->next) { if (clip_box == NULL) fill_contour(gc, pl); else fill_clipped_contour(gc, pl, clip_box); } } /* Draw other parts of the polygon if fullpoly flag is set */ /* NB: No "NoHoles" cache for these */ if (PCB_FLAG_TEST(PCB_FLAG_FULLPOLY, poly)) { pcb_poly_t p = *poly; for (p.Clipped = poly->Clipped->f; p.Clipped != poly->Clipped; p.Clipped = p.Clipped->f) pcb_poly_no_holes_dicer(&p, clip_box, fill_contour_cb, gc); } } static int thindraw_hole_cb(rnd_pline_t * pl, void *user_data) { rnd_hid_gc_t gc = (rnd_hid_gc_t) user_data; thindraw_contour(gc, pl); return 0; } static void pcb_dhlp_thindraw_pcb_polygon(rnd_hid_gc_t gc, pcb_poly_t * poly, const rnd_box_t * clip_box) { thindraw_contour(gc, poly->Clipped->contours); pcb_poly_holes(poly, clip_box, thindraw_hole_cb, gc); } static void pcb_dhlp_uninit(void) { free(fc_x); free(fc_y); fc_x = fc_y = NULL; fc_alloced= 0; }