Index: doc-rnd/devlog/20160921_gl.html
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--- doc-rnd/devlog/20160921_gl.html (revision 3534)
+++ doc-rnd/devlog/20160921_gl.html (revision 3535)
@@ -4,9 +4,16 @@
what's missing for: opengl
+What we don't have:
+
+ - rendering with opengl
+
- utilizing the 2d or 3d hardware acceleration of the GPU in drawing
+
- transparent copper layers
+
- on some CPU+GPU combination the current software rendering is slower than mainline's opengl rendering
+
Why we don't have it:
- - I don't have a hardware+driver combination where opengl rendering is faster than software rendering
+
- I don't have a hardware+driver combination where opengl rendering works at acceptable speed
- I have no experience with opengl programming
- I am not much interested in changing any of the above two
@@ -37,7 +44,7 @@
How we could have it, long term:
- I plan to write an SDL2 based HID
-
- SDL2 has trasparent render support for both software and accelerated drawing, the latter probably means 2d hardrware acceleration which is probably as good as direct opengl drawing would be
+
- SDL2 has transparent render support for both software and accelerated drawing, the latter probably means 2d hardware acceleration which is probably as good as direct opengl drawing would be
What we can't do: