Index: rotate.h =================================================================== --- rotate.h (revision 1021) +++ rotate.h (revision 1022) @@ -93,14 +93,13 @@ #define ROTATE_TYPES (ELEMENT_TYPE | TEXT_TYPE | ELEMENTNAME_TYPE | ARC_TYPE) -void RotateLineLowLevel (LineTypePtr, Coord, Coord, unsigned); -void RotateArcLowLevel (ArcTypePtr, Coord, Coord, unsigned); -void RotateBoxLowLevel (BoxTypePtr, Coord, Coord, unsigned); -void RotateTextLowLevel (TextTypePtr, Coord, Coord, unsigned); -void RotatePolygonLowLevel (PolygonTypePtr, Coord, Coord, unsigned); -void RotateElementLowLevel (DataTypePtr, ElementTypePtr, Coord, Coord, unsigned); -void *RotateObject (int, void *, void *, void *, Coord, Coord, - unsigned); -void RotateScreenObject (Coord, Coord, unsigned); +void RotateLineLowLevel(LineTypePtr, Coord, Coord, unsigned); +void RotateArcLowLevel(ArcTypePtr, Coord, Coord, unsigned); +void RotateBoxLowLevel(BoxTypePtr, Coord, Coord, unsigned); +void RotateTextLowLevel(TextTypePtr, Coord, Coord, unsigned); +void RotatePolygonLowLevel(PolygonTypePtr, Coord, Coord, unsigned); +void RotateElementLowLevel(DataTypePtr, ElementTypePtr, Coord, Coord, unsigned); +void *RotateObject(int, void *, void *, void *, Coord, Coord, unsigned); +void RotateScreenObject(Coord, Coord, unsigned); #endif