Index: crosshair.h =================================================================== --- crosshair.h (revision 1021) +++ crosshair.h (revision 1022) @@ -36,22 +36,22 @@ /* --------------------------------------------------------------------------- * all possible states of an attached object */ -#define STATE_FIRST 0 /* initial state */ +#define STATE_FIRST 0 /* initial state */ #define STATE_SECOND 1 #define STATE_THIRD 2 -Coord GridFit (Coord x, Coord grid_spacing, Coord grid_offset); -void notify_crosshair_change (bool changes_complete); -void notify_mark_change (bool changes_complete); -void HideCrosshair (void); -void RestoreCrosshair (void); -void DrawAttached (void); -void DrawMark (void); -void MoveCrosshairRelative (Coord, Coord); -bool MoveCrosshairAbsolute (Coord, Coord); -void SetCrosshairRange (Coord, Coord, Coord, Coord); -void InitCrosshair (void); -void DestroyCrosshair (void); -void FitCrosshairIntoGrid (Coord, Coord); +Coord GridFit(Coord x, Coord grid_spacing, Coord grid_offset); +void notify_crosshair_change(bool changes_complete); +void notify_mark_change(bool changes_complete); +void HideCrosshair(void); +void RestoreCrosshair(void); +void DrawAttached(void); +void DrawMark(void); +void MoveCrosshairRelative(Coord, Coord); +bool MoveCrosshairAbsolute(Coord, Coord); +void SetCrosshairRange(Coord, Coord, Coord, Coord); +void InitCrosshair(void); +void DestroyCrosshair(void); +void FitCrosshairIntoGrid(Coord, Coord); #endif