Index: trunk/doc/devlog/20170213_edacore1.html =================================================================== --- trunk/doc/devlog/20170213_edacore1.html (revision 13648) +++ trunk/doc/devlog/20170213_edacore1.html (revision 13649) @@ -24,7 +24,7 @@ Before we start, we must accept that we have alternative implementations, different projects going in different directions. Although this means code and effort duplication, this is not a bad thing, this is a good -thing. Most of us doesn't want to live in a world where there's only +thing. Most of us don't want to live in a world where there's only one EDA software available, even if every development effort is concentrated there. (If you think you do, then rethink it with substituting your favorite package with one you really dislike and imagine that's the only one available.) @@ -31,13 +31,13 @@

Respecting the choices of another project seems to be simple in theory, but it is important to see a few examples of what we need to accept in practice. -Else we make decisions tat are unacceptable for one project or another +Else we make decisions that are unacceptable for one project or another too easily. An incomplete list of examples of what differs in another EDA project:

This is a pretty important difference compared to the original edacore -idea (of the 2015 FOSDEM talk). We should try to write a lib and sell -that as the common. Instead, we should: +idea (of the 2015 FOSDEM talk: ee should try to write a lib and give +that to the common). Instead, we should:

@@ -149,7 +149,7 @@ we don't have much resources, we should spend it where it's spent the best. I believe we don't need to do the below in order to get an "edacore" idea work: