Index: trunk/doc/developer/renames =================================================================== --- trunk/doc/developer/renames (revision 13663) +++ trunk/doc/developer/renames (revision 13664) @@ -1749,3 +1749,4 @@ pcb_polygon_t -> pcb_poly_t pcb_polygon_s -> pcb_poly_s pcb_add_polygon_on_layer -> pcb_add_poly_on_layer +GetObjectBoundingBox -> pcb_obj_get_bbox Index: trunk/src/obj_common.c =================================================================== --- trunk/src/obj_common.c (revision 13663) +++ trunk/src/obj_common.c (revision 13664) @@ -67,7 +67,7 @@ /* returns a pointer to an objects bounding box; * data is valid until the routine is called again */ -int GetObjectBoundingBox(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_box_t *res) +int pcb_obj_get_bbox(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_box_t *res) { switch (Type) { case PCB_TYPE_LINE: Index: trunk/src/obj_common.h =================================================================== --- trunk/src/obj_common.h (revision 13663) +++ trunk/src/obj_common.h (revision 13664) @@ -89,7 +89,7 @@ pcb_flag_values_t pcb_obj_valid_flags(unsigned long int objtype); -int GetObjectBoundingBox(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_box_t *res); +int pcb_obj_get_bbox(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_box_t *res); /* memset object to 0, but keep the link field */ #define reset_obj_mem(type, obj) \ Index: trunk/src/tool.c =================================================================== --- trunk/src/tool.c (revision 13663) +++ trunk/src/tool.c (revision 13664) @@ -232,7 +232,7 @@ pcb_crosshair.AttachedObject.State = PCB_CH_STATE_SECOND; /* get boundingbox of object and set cursor range */ - GetObjectBoundingBox(pcb_crosshair.AttachedObject.Type, pcb_crosshair.AttachedObject.Ptr1, pcb_crosshair.AttachedObject.Ptr2, pcb_crosshair.AttachedObject.Ptr3, &box); + pcb_obj_get_bbox(pcb_crosshair.AttachedObject.Type, pcb_crosshair.AttachedObject.Ptr1, pcb_crosshair.AttachedObject.Ptr2, pcb_crosshair.AttachedObject.Ptr3, &box); pcb_crosshair_set_range(pcb_crosshair.AttachedObject.X - box.X1, pcb_crosshair.AttachedObject.Y - box.Y1, PCB->MaxWidth - (box.X2 - pcb_crosshair.AttachedObject.X),