Index: rotate.h =================================================================== --- rotate.h (revision 28048) +++ rotate.h (revision 28049) @@ -60,8 +60,8 @@ /* rotates obj by angle around X;Y. pcb is the current board if obj is on buffer */ pcb_any_obj_t *pcb_obj_rotate(pcb_board_t *pcb, pcb_any_obj_t *obj, pcb_coord_t X, pcb_coord_t Y, pcb_angle_t angle); -void pcb_screen_obj_rotate90(pcb_coord_t, pcb_coord_t, unsigned); -void pcb_screen_obj_rotate(pcb_coord_t X, pcb_coord_t Y, pcb_angle_t angle); +void pcb_screen_obj_rotate90(pcb_board_t *pcb, pcb_coord_t X, pcb_coord_t Y, unsigned steps); +void pcb_screen_obj_rotate(pcb_board_t *pcb, pcb_coord_t X, pcb_coord_t Y, pcb_angle_t angle); void pcb_point_rotate90(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number); PCB_INLINE void pcb_rotate(pcb_coord_t * x, pcb_coord_t * y, pcb_coord_t cx, pcb_coord_t cy, double cosa, double sina)