Index: rotate.h =================================================================== --- rotate.h (revision 30902) +++ rotate.h (revision 30903) @@ -36,13 +36,13 @@ /* rotates an object passed; pcb is the parent board or associated board (in case of buffer) */ -pcb_any_obj_t *pcb_obj_rotate90(pcb_board_t *pcb, pcb_any_obj_t *obj, pcb_coord_t X, pcb_coord_t Y, unsigned Steps); +pcb_any_obj_t *pcb_obj_rotate90(pcb_board_t *pcb, pcb_any_obj_t *obj, rnd_coord_t X, rnd_coord_t Y, unsigned Steps); /* rotates obj by angle around X;Y. pcb is the current board if obj is on buffer */ -pcb_any_obj_t *pcb_obj_rotate(pcb_board_t *pcb, pcb_any_obj_t *obj, pcb_coord_t X, pcb_coord_t Y, pcb_angle_t angle); +pcb_any_obj_t *pcb_obj_rotate(pcb_board_t *pcb, pcb_any_obj_t *obj, rnd_coord_t X, rnd_coord_t Y, pcb_angle_t angle); -void pcb_screen_obj_rotate90(pcb_board_t *pcb, pcb_coord_t X, pcb_coord_t Y, unsigned steps); -void pcb_screen_obj_rotate(pcb_board_t *pcb, pcb_coord_t X, pcb_coord_t Y, pcb_angle_t angle); -void pcb_point_rotate90(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number); +void pcb_screen_obj_rotate90(pcb_board_t *pcb, rnd_coord_t X, rnd_coord_t Y, unsigned steps); +void pcb_screen_obj_rotate(pcb_board_t *pcb, rnd_coord_t X, rnd_coord_t Y, pcb_angle_t angle); +void pcb_point_rotate90(pcb_point_t *Point, rnd_coord_t X, rnd_coord_t Y, unsigned Number); #endif