Index: rotate.h =================================================================== --- rotate.h (revision 30969) +++ rotate.h (revision 30970) @@ -39,10 +39,10 @@ pcb_any_obj_t *pcb_obj_rotate90(pcb_board_t *pcb, pcb_any_obj_t *obj, rnd_coord_t X, rnd_coord_t Y, unsigned Steps); /* rotates obj by angle around X;Y. pcb is the current board if obj is on buffer */ -pcb_any_obj_t *pcb_obj_rotate(pcb_board_t *pcb, pcb_any_obj_t *obj, rnd_coord_t X, rnd_coord_t Y, pcb_angle_t angle); +pcb_any_obj_t *pcb_obj_rotate(pcb_board_t *pcb, pcb_any_obj_t *obj, rnd_coord_t X, rnd_coord_t Y, rnd_angle_t angle); void pcb_screen_obj_rotate90(pcb_board_t *pcb, rnd_coord_t X, rnd_coord_t Y, unsigned steps); -void pcb_screen_obj_rotate(pcb_board_t *pcb, rnd_coord_t X, rnd_coord_t Y, pcb_angle_t angle); -void pcb_point_rotate90(pcb_point_t *Point, rnd_coord_t X, rnd_coord_t Y, unsigned Number); +void pcb_screen_obj_rotate(pcb_board_t *pcb, rnd_coord_t X, rnd_coord_t Y, rnd_angle_t angle); +void pcb_point_rotate90(rnd_point_t *Point, rnd_coord_t X, rnd_coord_t Y, unsigned Number); #endif