Index: pcb-rnd-svg.1 =================================================================== --- pcb-rnd-svg.1 (revision 31950) +++ pcb-rnd-svg.1 (revision 31951) @@ -27,7 +27,9 @@ .SH DECSRIPTION .BR pcb-rnd-svg -compares svg renders generated by pcb-rnd in a way that order of objects within the svg does not matter, only layering and geometry do. This is done by sorting group objects, assuming each object is a single line. +compares svg renders generated by pcb-rnd in a way that order of objects within the svg does not matter, only layering and geometry do. This is done by sorting group objects, assuming each object is a single line. +.PP +Note: stored reference files are of format boardname.ref or boardname.ref.gz if they are compressed. .SH OPTIONS Index: pcb-rnd-svg.1.html =================================================================== --- pcb-rnd-svg.1.html (revision 31950) +++ pcb-rnd-svg.1.html (revision 31951) @@ -48,7 +48,10 @@

DESCRIPTION

-pcb-rnd-svg compares svg renders generated by pcb-rnd in a way that order of objects within the svg does not matter, only layering and geometry do. This is done by sorting group objects, assuming each object is a single line. +pcb-rnd-svg compares svg renders generated by pcb-rnd in a way that order of objects within the svg does not matter, only layering and geometry do. This is done by sorting group objects, assuming each object is a single line. +

+Note: stored reference files are of format boardname.ref or boardname.ref.gz if they are compressed. +

Index: pcb-rnd-svg.1.mml =================================================================== --- pcb-rnd-svg.1.mml (revision 31950) +++ pcb-rnd-svg.1.mml (revision 31951) @@ -9,6 +9,9 @@ that order of objects within the svg does not matter, only layering and geometry do. This is done by sorting group objects, assuming each object is a single line. +

+Note: stored reference files are of format boardname.ref or boardname.ref.gz +if they are compressed.