Index: buffer.h =================================================================== --- buffer.h (nonexistent) +++ buffer.h (revision 4) @@ -0,0 +1,58 @@ +/* + * COPYRIGHT + * + * PCB, interactive printed circuit board design + * Copyright (C) 1994,1995,1996 Thomas Nau + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * Contact addresses for paper mail and Email: + * Thomas Nau, Schlehenweg 15, 88471 Baustetten, Germany + * Thomas.Nau@rz.uni-ulm.de + * + * RCS: $Id$ + */ + +/* prototypes for buffer handling routines + */ + +#ifndef PCB_BUFFER_H +#define PCB_BUFFER_H + +#include "global.h" + +/* --------------------------------------------------------------------------- + * prototypes + */ +void SetBufferBoundingBox (BufferTypePtr); +void ClearBuffer (BufferTypePtr); +void AddSelectedToBuffer (BufferTypePtr, Coord, Coord, bool); +bool LoadElementToBuffer (BufferTypePtr, char *, bool); +bool ConvertBufferToElement (BufferTypePtr); +bool SmashBufferElement (BufferTypePtr); +bool LoadLayoutToBuffer (BufferTypePtr, char *); +void RotateBuffer (BufferTypePtr, BYTE); +void SelectPasteBuffer (int); +void SwapBuffers (void); +void MirrorBuffer (BufferTypePtr); +void InitBuffers (void); +void *MoveObjectToBuffer (DataTypePtr, DataTypePtr, int, void *, void *, void *); +void *CopyObjectToBuffer (DataTypePtr, DataTypePtr, int, + void *, void *, void *); + +/* This action is called from ActionElementAddIf() */ +int LoadFootprint (int argc, char **argv, Coord x, Coord y); + +#endif