Index: crosshair.h =================================================================== --- crosshair.h (revision 4764) +++ crosshair.h (revision 4765) @@ -41,7 +41,7 @@ Point2; long int State; pcb_bool otherway; -} AttachedBoxType; +} pcb_attached_box_t; typedef struct { /* currently attached object */ Coord X, Y; /* saved position when PCB_MODE_MOVE */ @@ -54,12 +54,12 @@ pcb_cardinal_t RubberbandN, /* number of lines in array */ RubberbandMax; RubberbandTypePtr Rubberband; -} AttachedObjectType, *AttachedObjectTypePtr; +} pcb_attached_object_t; typedef struct { pcb_bool status; Coord X, Y; -} MarkType, *MarkTypePtr; +} pcb_mark_t; enum crosshair_shape { Basic_Crosshair_Shape = 0, /* 4-ray */ @@ -75,9 +75,9 @@ MinX, MinY, /* lowest and highest coordinates */ MaxX, MaxY; AttachedLineType AttachedLine; /* data of new lines... */ - AttachedBoxType AttachedBox; + pcb_attached_box_t AttachedBox; PolygonType AttachedPolygon; - AttachedObjectType AttachedObject; /* data of attached objects */ + pcb_attached_object_t AttachedObject; /* data of attached objects */ enum crosshair_shape shape; /* shape of crosshair */ vtop_t onpoint_objs; vtop_t old_onpoint_objs; @@ -86,7 +86,7 @@ long int *drags; int drags_len, drags_current; Coord dragx, dragy; /* the point where drag started */ -} CrosshairType, *CrosshairTypePtr; +} pcb_crosshair_t; /* ---------------------------------------------------------------------------