Index: trunk/src/crosshair.h =================================================================== --- trunk/src/crosshair.h (revision 4818) +++ trunk/src/crosshair.h (revision 4819) @@ -61,7 +61,7 @@ pcb_coord_t X, Y; } pcb_mark_t; -enum crosshair_shape { +enum pcb_crosshair_shape_e { Basic_Crosshair_Shape = 0, /* 4-ray */ Union_Jack_Crosshair_Shape, /* 8-ray */ Dozen_Crosshair_Shape, /* 12-ray */ @@ -78,7 +78,7 @@ pcb_attached_box_t AttachedBox; pcb_polygon_t AttachedPolygon; pcb_attached_object_t AttachedObject; /* data of attached objects */ - enum crosshair_shape shape; /* shape of crosshair */ + enum pcb_crosshair_shape_e shape; /* shape of crosshair */ vtop_t onpoint_objs; vtop_t old_onpoint_objs; Index: trunk/src/gui_act.c =================================================================== --- trunk/src/gui_act.c (revision 4818) +++ trunk/src/gui_act.c (revision 4819) @@ -192,7 +192,7 @@ %end-doc */ -static enum crosshair_shape CrosshairShapeIncrement(enum crosshair_shape shape) +static enum pcb_crosshair_shape_e CrosshairShapeIncrement(enum pcb_crosshair_shape_e shape) { switch (shape) { case Basic_Crosshair_Shape: Index: trunk/src_plugins/hid_gtk/gtkhid-gdk.c =================================================================== --- trunk/src_plugins/hid_gtk/gtkhid-gdk.c (revision 4818) +++ trunk/src_plugins/hid_gtk/gtkhid-gdk.c (revision 4819) @@ -1016,7 +1016,7 @@ static void draw_crosshair(GdkGC * xor_gc, gint x, gint y) { - static enum crosshair_shape prev = Basic_Crosshair_Shape; + static enum pcb_crosshair_shape_e prev = Basic_Crosshair_Shape; draw_right_cross(xor_gc, x, y); if (prev == Union_Jack_Crosshair_Shape) Index: trunk/src_plugins/hid_gtk/gtkhid-gl.c =================================================================== --- trunk/src_plugins/hid_gtk/gtkhid-gl.c (revision 4818) +++ trunk/src_plugins/hid_gtk/gtkhid-gl.c (revision 4819) @@ -659,7 +659,7 @@ static void draw_crosshair(gint x, gint y, gint z) { - static enum crosshair_shape prev = Basic_Crosshair_Shape; + static enum pcb_crosshair_shape_e prev = Basic_Crosshair_Shape; draw_right_cross(x, y, z); if (prev == Union_Jack_Crosshair_Shape)