Index: rotate.c =================================================================== --- rotate.c (revision 4861) +++ rotate.c (revision 4862) @@ -150,7 +150,7 @@ void *ptr1, *ptr2, *ptr3; if ((type = SearchScreen(X, Y, ROTATE_TYPES, &ptr1, &ptr2, &ptr3)) != PCB_TYPE_NONE) { if (TEST_FLAG(PCB_FLAG_LOCK, (pcb_arc_t *) ptr2)) { - Message(PCB_MSG_DEFAULT, _("Sorry, the object is locked\n")); + pcb_message(PCB_MSG_DEFAULT, _("Sorry, the object is locked\n")); return; } Crosshair.AttachedObject.RubberbandN = 0;