Index: rotate.h =================================================================== --- rotate.h (revision 4944) +++ rotate.h (revision 4945) @@ -87,13 +87,13 @@ } while(0) #define ROTATE_PAD_LOWLEVEL(p,x0,y0,n) \ - RotateLineLowLevel(((pcb_line_t *) (p)),(x0),(y0),(n)) + pcb_line_rotate90(((pcb_line_t *) (p)),(x0),(y0),(n)) #define ROTATE_TYPES (PCB_TYPE_ELEMENT | PCB_TYPE_TEXT | PCB_TYPE_ELEMENT_NAME | PCB_TYPE_ARC) void RotateBoxLowLevel(pcb_box_t *, pcb_coord_t, pcb_coord_t, unsigned); -void RotatePolygonLowLevel(pcb_polygon_t *, pcb_coord_t, pcb_coord_t, unsigned); +void pcb_poly_rotate90(pcb_polygon_t *, pcb_coord_t, pcb_coord_t, unsigned); void *RotateObject(int, void *, void *, void *, pcb_coord_t, pcb_coord_t, unsigned); void RotateScreenObject(pcb_coord_t, pcb_coord_t, unsigned);