Index: rotate.c =================================================================== --- rotate.c (revision 4998) +++ rotate.c (revision 4999) @@ -70,7 +70,7 @@ /* --------------------------------------------------------------------------- * rotates a point in 90 degree steps */ -void RotatePointLowLevel(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number) +void pcb_point_rotate90(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number) { PCB_ROTATE90(Point->X, Point->Y, X, Y, Number); } @@ -78,7 +78,7 @@ /* --------------------------------------------------------------------------- * rotates a box in 90 degree steps */ -void RotateBoxLowLevel(pcb_box_t *Box, pcb_coord_t X, pcb_coord_t Y, unsigned Number) +void pcb_box_rotate90(pcb_box_t *Box, pcb_coord_t X, pcb_coord_t Y, unsigned Number) { pcb_coord_t x1 = Box->X1, y1 = Box->Y1, x2 = Box->X2, y2 = Box->Y2; @@ -94,7 +94,7 @@ * rotates an objects at the cursor position as identified by its ID * the center of rotation is determined by the current cursor location */ -void *RotateObject(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_coord_t X, pcb_coord_t Y, unsigned Steps) +void *pcb_obj_rotate90(int Type, void *Ptr1, void *Ptr2, void *Ptr3, pcb_coord_t X, pcb_coord_t Y, unsigned Steps) { pcb_rubberband_t *ptr; void *ptr2; @@ -120,7 +120,7 @@ } else r_delete_entry(PCB->Data->rat_tree, (pcb_box_t *) ptr->Line); - RotatePointLowLevel(ptr->MovedPoint, ctx.rotate.center_x, ctx.rotate.center_y, Steps); + pcb_point_rotate90(ptr->MovedPoint, ctx.rotate.center_x, ctx.rotate.center_y, Steps); pcb_line_bbox(ptr->Line); if (ptr->Layer) { r_insert_entry(ptr->Layer->line_tree, (pcb_box_t *) ptr->Line, 0); @@ -144,7 +144,7 @@ return (ptr2); } -void RotateScreenObject(pcb_coord_t X, pcb_coord_t Y, unsigned Steps) +void pcb_screen_obj_rotate90(pcb_coord_t X, pcb_coord_t Y, unsigned Steps) { int type; void *ptr1, *ptr2, *ptr3; @@ -158,7 +158,7 @@ LookupRubberbandLines(type, ptr1, ptr2, ptr3); if (type == PCB_TYPE_ELEMENT) LookupRatLines(type, ptr1, ptr2, ptr3); - RotateObject(type, ptr1, ptr2, ptr3, X, Y, Steps); + pcb_obj_rotate90(type, ptr1, ptr2, ptr3, X, Y, Steps); SetChangedFlag(pcb_true); } }