Index: rotate.h =================================================================== --- rotate.h (revision 4998) +++ rotate.h (revision 4999) @@ -92,14 +92,14 @@ #define ROTATE_TYPES (PCB_TYPE_ELEMENT | PCB_TYPE_TEXT | PCB_TYPE_ELEMENT_NAME | PCB_TYPE_ARC) -void RotateBoxLowLevel(pcb_box_t *, pcb_coord_t, pcb_coord_t, unsigned); +void pcb_box_rotate90(pcb_box_t *, pcb_coord_t, pcb_coord_t, unsigned); void pcb_poly_rotate90(pcb_polygon_t *, pcb_coord_t, pcb_coord_t, unsigned); -void *RotateObject(int, void *, void *, void *, pcb_coord_t, pcb_coord_t, unsigned); -void RotateScreenObject(pcb_coord_t, pcb_coord_t, unsigned); +void *pcb_obj_rotate90(int, void *, void *, void *, pcb_coord_t, pcb_coord_t, unsigned); +void pcb_screen_obj_rotate90(pcb_coord_t, pcb_coord_t, unsigned); -void RotatePointLowLevel(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number); +void pcb_point_rotate90(pcb_point_t *Point, pcb_coord_t X, pcb_coord_t Y, unsigned Number); -static inline PCB_FUNC_UNUSED void free_rotate(pcb_coord_t * x, pcb_coord_t * y, pcb_coord_t cx, pcb_coord_t cy, double cosa, double sina) +static inline PCB_FUNC_UNUSED void pcb_rotate(pcb_coord_t * x, pcb_coord_t * y, pcb_coord_t cx, pcb_coord_t cy, double cosa, double sina) { double nx, ny; pcb_coord_t px = *x - cx;