Index: rotate.c =================================================================== --- rotate.c (revision 5004) +++ rotate.c (revision 5005) @@ -101,19 +101,19 @@ EraseLine(ptr->Line); if (ptr->Layer) { pcb_poly_restore_to_poly(PCB->Data, PCB_TYPE_LINE, ptr->Layer, ptr->Line); - r_delete_entry(ptr->Layer->line_tree, (pcb_box_t *) ptr->Line); + pcb_r_delete_entry(ptr->Layer->line_tree, (pcb_box_t *) ptr->Line); } else - r_delete_entry(PCB->Data->rat_tree, (pcb_box_t *) ptr->Line); + pcb_r_delete_entry(PCB->Data->rat_tree, (pcb_box_t *) ptr->Line); pcb_point_rotate90(ptr->MovedPoint, ctx.rotate.center_x, ctx.rotate.center_y, Steps); pcb_line_bbox(ptr->Line); if (ptr->Layer) { - r_insert_entry(ptr->Layer->line_tree, (pcb_box_t *) ptr->Line, 0); + pcb_r_insert_entry(ptr->Layer->line_tree, (pcb_box_t *) ptr->Line, 0); pcb_poly_clear_from_poly(PCB->Data, PCB_TYPE_LINE, ptr->Layer, ptr->Line); DrawLine(ptr->Layer, ptr->Line); } else { - r_insert_entry(PCB->Data->rat_tree, (pcb_box_t *) ptr->Line, 0); + pcb_r_insert_entry(PCB->Data->rat_tree, (pcb_box_t *) ptr->Line, 0); DrawRat((pcb_rat_t *) ptr->Line); } Crosshair.AttachedObject.RubberbandN--;