Index: rotate.c =================================================================== --- rotate.c (revision 5005) +++ rotate.c (revision 5006) @@ -140,9 +140,9 @@ } Crosshair.AttachedObject.RubberbandN = 0; if (conf_core.editor.rubber_band_mode) - LookupRubberbandLines(type, ptr1, ptr2, ptr3); + pcb_rubber_band_lookup_lines(type, ptr1, ptr2, ptr3); if (type == PCB_TYPE_ELEMENT) - LookupRatLines(type, ptr1, ptr2, ptr3); + pcb_rubber_band_lookup_rat_lines(type, ptr1, ptr2, ptr3); pcb_obj_rotate90(type, ptr1, ptr2, ptr3, X, Y, Steps); SetChangedFlag(pcb_true); }