Index: select_act.c =================================================================== --- select_act.c (revision 5031) +++ select_act.c (revision 5032) @@ -184,9 +184,9 @@ box.Y2 = MAX(Crosshair.AttachedBox.Point1.Y, Crosshair.AttachedBox.Point2.Y); pcb_notify_crosshair_change(pcb_false); pcb_notify_block(); - if (Crosshair.AttachedBox.State == STATE_THIRD && pcb_select_block(&box, pcb_true)) { + if (Crosshair.AttachedBox.State == PCB_CH_STATE_THIRD && pcb_select_block(&box, pcb_true)) { pcb_board_set_changed_flag(pcb_true); - Crosshair.AttachedBox.State = STATE_FIRST; + Crosshair.AttachedBox.State = PCB_CH_STATE_FIRST; } pcb_notify_crosshair_change(pcb_true); break; @@ -336,9 +336,9 @@ box.Y2 = MAX(Crosshair.AttachedBox.Point1.Y, Crosshair.AttachedBox.Point2.Y); pcb_notify_crosshair_change(pcb_false); pcb_notify_block(); - if (Crosshair.AttachedBox.State == STATE_THIRD && pcb_select_block(&box, pcb_false)) { + if (Crosshair.AttachedBox.State == PCB_CH_STATE_THIRD && pcb_select_block(&box, pcb_false)) { pcb_board_set_changed_flag(pcb_true); - Crosshair.AttachedBox.State = STATE_FIRST; + Crosshair.AttachedBox.State = PCB_CH_STATE_FIRST; } pcb_notify_crosshair_change(pcb_true); break;