Index: index.html =================================================================== --- index.html (revision 9625) +++ index.html (revision 9626) @@ -13,7 +13,7 @@ Pcb-rnd is designed to handle the geometric data of a PCB. This section describes how pcb-rnd represents reality (e.g. copper shapes) in memory. -

2.1. board

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2.1. Board

Each design pcb-rnd handles is a board. The board has global properties and hosts layers. Most drawing primitives (objects) are on layers. This section describes @@ -36,7 +36,7 @@

Misc editor settings, such as grid size and offset. -

2.2. layers

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2.2. Layers

Pcb-rnd aides the user in creating real pcb product, composed of real physical layers. pcb-rnd also refers to layers to conceptualize this @@ -51,7 +51,7 @@ from explicit layers and there's no way to change the result directly. A layer is always part of a layer group. -

2.3. layer groups

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2.3. Layer Groups

One or more explicit layers form a layer group. All pcb-rnd layers of a layer group will end up on the same physical layer. The visibility of @@ -103,7 +103,7 @@ paste yes yes no no yes -

2.4. Basic drawing objects

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2.4. Basic Drawing Objects

Pcb-rnd supports a small number of basic drawing objects, from which complex objects can be build. The following figure demonstrates all basic objects: @@ -123,7 +123,7 @@ -

2.4.1. Line objects

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2.4.1. Line Objects

Lines are round ended straight line segments with a width and a clearance. The above image shows 3 lines connected. Lines are mainly @@ -147,7 +147,7 @@ clearline clears polygons with the "clearpoly" flag in the same layer group -

2.4.2. Arc objects

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2.4.2. Arc Objects

Arcs are round ended circular arcs with trace width and clearance. They behave like lines in all respects. @@ -163,7 +163,7 @@ clearline clears polygons with the "clearpoly" flag in the same layer group -

2.4.3. Polygon objects

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2.4.3. Polygon Objects

Polygons are solid, filled copper areas with optional holes in them. Polygon contour consists of lines - when they look curvy, it's really high resolution @@ -203,7 +203,7 @@ fullpoly keep all islands, not only the largest -

2.4.4. text objects

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2.4.4. Text Objects

A text object is string and a series of symbols (pcb-rnd's terminology for glyph). Symbols are built of lines and are stored in the font. Each board @@ -220,7 +220,7 @@ Bug: copper text can not participate in short circuits, the galvanic connection checker code skips texts. -

2.4.5. via objects

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2.4.5. Via Objects

A via is a galvanized hole that connects copper rings on multiple layers. Pcb-rnd currently has two limitations: there are no blind or buried vias - @@ -252,7 +252,7 @@ asymmetrical TODO -

2.4.6. element objects and footprints

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2.4.6. Element Objects and Footprints

An element is an instance of a footprint that is already placed on the @@ -313,7 +313,7 @@ DISPLAYNAME when set the names of pins are shown -

2.4.7. pins of elements

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2.4.7. Pins of Elements

A pin of an element is really a via, plus some metadata and capabilities: